Global Game Jam submission – NADIA

On January 24-26 Tarleton hosted the Global Game Jam. The Global Game Jam is a challenge to design, develop create, test and make a new game in the time span of 48 hours. There were 480+ locations in 70+ countries involved with the Game Jam this year. The theme of “We don’t see things as they are, we see them as we are.” was announced on Friday.  A weekend of collaborating and creating within a team was to follow.  Senior Art/Digital Media major Christina Pritchett was part of a team that developed a game, or a visual novel, titled Nadia. Other team members included: James Valentine – writing, group leader/ coordinator, Eric Manning – Music, and Jonathan Petz – Programming.

These students utilized many different skills to make the visual novel happen. The group started with a conversation about the theme. Playing with ideas, such as different point of view; in Pac Man what if you were the ghost, in Pong what if you were the ball. Ideas were pulled from other classes and past experience. The question “How do we interact with each other?” played a large role in the development of the game.  The team worked together to write the script and develop the characters. Collaborating during the design process was the key to this teams success.  Nadia was the only game submitted from Tarleton. Nadia is a psychological thriller, which allows you to make choices for the characters to produce different outcomes.

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Christina told me that this was an awesome experience.  “Game Jam was great for networking, learning new processes, trying on different roles in development and testing the teams skills. I would absolutely do this again.”

You can check out the Global Game Jam website:

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link to Nadia

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